﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace GameName1
{
    abstract class SpaceShipState
    {
        public abstract void Update(GameTime gameTime, SpaceShip spaceShip);
        public abstract void Draw(SpriteBatch spriteBatch, SpaceShip spaceShip);
        public abstract void HandleHit(IHittable other, GameTime colissionTime, SpaceShip spaceShip);
    }
}
